Archviz competition

Hercules bedroom

This is personal conceptual project created for the ArchViz competition, which serves as a summary of the skills acquired during the V-Ray and Corona training conducted by Chaos.
The theme of the competition was to design a bedroom for a chosen client.
I selected Hercules from Disney’s 1997 film.
I tried to replicate his villa as depicted in the cartoon. A lot of time went into properly preparing the scene and sculpting the details. The best (and fastest) result in my case was achieved by using normal maps. The textures were generated using online generators. I used assets from SketchUp Warehouse, Chaos Cosmos, and some were modeled by me. After rendering, it was time for post-production. I used Photoshop for minor visual corrections, then AI to enhance the depth of the image, and finally Photoshop again to blend the effects together.

Date

  • 2024

Competition

  • Chaos Group